Xfire OCed 7950s - Powercolor 290x - Oced Zotac 980Ti AMP! (also have two 7870s)Ĭrucial 250GB SSD, Kingston 3K 120GB, Sammy 1TB, various WDs, 13TB (actual capactity) NAS with WDs Mugen 2 rev B push/pull - Hyper 212+ push/pull - Hyper 212+ġ6GB Gskill - 8GB Gskill - 16GB Ballistix 1.35v Sabertooth R2.0 - Gigabyte Z87X-UD4H-CF - AsRock Z97M KIller The game is expected to launch this year, though no specifics on exactly when have been made available. Changing game development engines from unity to Unreal was also part of the reason for the games' development delay. That decision was motivated by the developers' arguably overzealous take on the System Shock game, which had them continually build into the core ideas of the game - essentially rendering it as more of a heavily-inspired spiritual successor than the remake they originally envisioned. The game has gone through a sort of development hell, when after garnering more than $1.4 million in crowdfunding, it was announced that the game was being put on hold. In it, you'll get to take a look into the combat system, inventory, art and graphics design for the game (whether or not it stays true to your memory of the original is up to you, though). Nightdive Studios, who are developing a remake of Looking Glass Technologies' famous System Shock, have just released an 87-minute gameplay showcase for the remade version of the game.
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